kingfox: (Fallout Flag and Helmet)
kingfox ([personal profile] kingfox) wrote2008-10-28 02:00 pm

Fallout 3 out today in North America!

I've got a long history as a gamer. Those of you who know me well, know that. Beyond early Pong/Atari/ColecoVision/Commodore memories, it was the Apple ][ that really got me into gaming. And while the submarine simulator that took half an hour to load and the Olympic games with their tinny rendition of the Soviet anthem were fun, it was role playing games that hit me hardest. Eternal Dagger, picked up on the way back from a family trip to upstate NY, really bit me in a major way. Once we got an 8088 IBM compatible PC the SSI "gold box" games wasted away many of my evenings. I still have vivid memories of clearing out certain sections of Phlan (particularly Sokol Keep) while listening to Metallica's …And Justice For All. The Ultima series, when I finally got into them through Ultima III for the NES, would end up becoming a major influence on my development.

But Wasteland was always my favorite.

It was a post-apocalyptic RPG, where you played a squad of desert rangers tasked with bringing order to the chaos and ultimately saving the world. Witty humor, beautifully written jokes and plot points, and vast improvements over the Bard's Tale engine that had already wasted so many of my evenings. Bard's Tale III was a wonderful game that kept me hooked from world to world, but Wasteland kept me hooked and replaying the same world over and over again. What originally hooked me on [livejournal.com profile] cybersphere were the Wasteland references.

My first play through was rather rocky. I wandered north into Darwin Village, way out of my league. Then I tried to actually assault the Citadel instead of get around it. Finally, I found challenges appropriate to my level, and ultimately fought through the Las Vegas sewers through a painful war of attrition. When all was said and done, I was proud to have beaten that game. One summer, I played Wasteland over and over and over again, resetting the game world and keeping my characters. I had it down pat, and could cut shortcuts to beat the final area in no time at all. By the time the summer was over, my characters were a group of grizzled veterans who could walk into Vegas and beat the Scorpitron apart with their bare hands.

Years later, I was excited to hear about Fallout, the spiritual successor to Wasteland. Sure, there had been the Wasteland sequel Fountain of Dreams, but we'd all like to forget that one. Fallout 1 and Fallout 2 both came out during my initial time at [livejournal.com profile] drewuniversity as a student, and I played through the latter in my quadmate's room while he and his girlfriend watched television. From the epic intro, I was hooked.




Beautifully stylized, full of the irreverent Wasteland humor, and open-ended in the way only the best of Ultimas were. Slaughter bad guys across the field as a sniper, sneak in and turn their own guns against them, talk your way past them, go in guns blazing, send your faithful allies in, whatever. You got to explore, come up with solutions to problems that might have been different than your friend also playing the game, and experience consequences for your actions. The endgame movies, telling you what happened to the local area due to what you did, were freakin' awesome.

The two games came out in the late nineties, then we waited. A long time. The dumbed-down tactics came out, which I enjoyed playing just because it was Fallout. We had our moments of hope. After Van Buren died, the population became angry. Moreso because all they had to play was a dumbed-down advertisement-filled console adventure game that seemed an insult to everything Fallout was in their minds. Oh were they pissed. Impossible to placate, probably. We got a teaser, the tenth anniversary passed, and today Fallout 3 is released.

The fanboys won't be pleased. I've already read their rabid angry comments on sites such as NMA. Every time someone complains about hardware issues or DRM or their game crashing, the angry rabble yells a bit more. Even a seemingly loving tribute such as this one is picked apart for its factual errors and the narrator not sounding excited enough. Even if Fallout 3 was released with the ability to fix the economy, peak oil, and climate change? They would still be pissed that some plot element they thought was cool from Van Buren was left out (or included (because they're impossible to please)).

While rabid fanboy [livejournal.com profile] graye is probably shirking work to play his copy today, my Amazon exclusive collector's edition doesn't arrive until Halloween. And it's arriving a bit too close to WotLK. But I'll give it a chance, expecting no more than fun, yet secretly hoping for a game that at least tries to follow the theme of the originals. There's a shot that might happen, and Bethesda has proven their ability to do open-ended well. Worst case scenario, I've already played this. And just like watching Episode 1 after seeing the Star Wars Holiday Special, things just don't seem that bad once you've sunk that low. If things are that bad, I might just forgive Molyneux and give Fable 2 a shot.

[identity profile] kingfox.livejournal.com 2008-10-28 08:21 pm (UTC)(link)
Let me know how you like it.

[identity profile] angrybunnyman.livejournal.com 2008-10-29 02:02 pm (UTC)(link)
I'm digging it. My current problem with it is I'm more likely to shoot first and ask questions later. On the plus, the VATS system makes it super easy for a sniper character to pwnxors bitches in the head without relying on rel time combat. Good for me as my nub isn't so great on the left stick for aiming.

So far, so good.

[identity profile] kingfox.livejournal.com 2008-10-29 03:46 pm (UTC)(link)
So none of this over thirty shots to the head and still the raider is alive shit that I've seen videos of? Glad to hear.

[identity profile] angrybunnyman.livejournal.com 2008-10-29 04:01 pm (UTC)(link)
Caveats:

1. I have done most of my head shooting through VATS.
2. I've been shooting SWAT so far in vault 101 so.. maybe the raiders have super whippy heads?
3. I took a pretty high luck (8) and may get beneficial stats rolls.
4. I took small guns as for a trait affinity.

May have been a bug fix. Maybe I took a good stat set. So. YMMV?

[identity profile] kingfox.livejournal.com 2008-10-29 10:25 pm (UTC)(link)
Yeah.

I'm still not happy about no longer getting more than one person and a dog in my party, but I'll deal.

[identity profile] http://users.livejournal.com/_sterno_/ 2008-10-29 07:30 pm (UTC)(link)
I wonder what difficulty level that was on. I also wonder HOW, exactly, difficulty level affects gameplay, since I haven't seen it discussed in the manual. I assume it just means they take more damage to kill, and you take less damage to kill.

[identity profile] http://users.livejournal.com/_sterno_/ 2008-10-29 07:36 pm (UTC)(link)
I also wonder how it factors in a character's weapon skill vs a player's FPS skill. Just because I can manually shoot someone in the head repeatedly doesn't mean my character can do it using VATS, where a % chance to hit comes into play. Makes me wonder if they scale down the damage by your chance to hit or something if you're shooting manually. Otherwise, since I'm pretty good at FPS games, it seems like I could totally ignore gun skills for my character in Fallout 3 if my manual aim is good enough to make up for it.

[identity profile] http://users.livejournal.com/_sterno_/ 2008-10-29 07:37 pm (UTC)(link)
And from my limited experience with combat so far, I seem to do more damage with a hit via VATS than I do manually.

Seems like something that should really be discussed in the rulebook!

[identity profile] kingfox.livejournal.com 2008-10-29 10:31 pm (UTC)(link)
I felt the same way with Mass Effect (a game I've seen Fallout 3 compared to often in forums (which makes me happy, as I totally loved Mass Effect)). My first character was a biotic (magic/psychic person if you never played) with little combat skill. Stacked all my points into throwing people around, making barriers, sucking people into a vortex of negative energy (like a conversation with some people I know), etc. But because I could aim and hit things with my lil' targeting reticle, stuff died to my pistol. Laughed about it.

Then tried a soldier. The difference was amazing. Sure I could hit things with my biotic, but I was doing minimal damage and had no abilities to do more damage, or access to better guns. The same pistol was like a battering ram in the hands of my soldier. *shrug*

I'm assuming they might do the same, keeping the RPG mechanics behind the scenes while letting you "play".

[identity profile] http://users.livejournal.com/_sterno_/ 2008-10-30 01:32 pm (UTC)(link)
Having played more last night (though MUCh of my time was constantly remaking my character... still can't decide on my stats!) I can definitely say that you do a lot more damage via VATS than you do if you shoot them manually, but the amount of real-time it takes to kill the enemy probably works out to be about the same.

The big difference is that with VATS, you're saving a bunch of ammo and it doesn't lead to the seemingly-ridiculous situation where you shoot someone 34 times in the head before they die. In VATS, I've needed maybe 3-4 shots to the head if they're wearing some head armor... less if I crit.

[identity profile] http://users.livejournal.com/_sterno_/ 2008-10-31 12:47 pm (UTC)(link)
And after yet more play... weapon condition plays a factor too. It also turns out that the gun he was using in that video was one of the lowest damage guns I've seen. A 10mm pistol, depending on it's condition, does probably 4-6 damage per hit. The shotgun I'm now using does 27+ per hit, and that's with it being in fairly crappy condition. That normally one-shots them if I hit them in the head... to the point where I actually turned up my difficulty to "very hard" for a while because I felt like it was too easy (ended up turning it back down later when I ran into some super mutants).

Thinking about it, I realize Fallout 1 & 2 had the same issue. You could shoot people half a dozen times in the head if you had a really crappy weapon and still not come close to dropping them. Factor in your miss chance for shots to the head, and you could unload 2-3 clips at someone's head before they'd die. The difference here is that in "FPS-mode", they factor in your miss chance by reducing damage, rather than showing a funky animation of the guy dodging or something.

Anyway, finally got a lot of play in yesterday. I'm pretty happy with the game, other than the fact that I was expecting better graphics. I find myself wanting to only run around during the day because things look much better during the day than at night. Minor complaint though.

[identity profile] kingfox.livejournal.com 2008-10-31 04:12 pm (UTC)(link)
Got it last night, played for a while. Got from the 10mm to a decent rifle, so I know exactly what you're talking about. You're right.

[identity profile] kingfox.livejournal.com 2008-10-29 10:26 pm (UTC)(link)
I'm assuming that this person really stacked the odds against them killing the person to make a point, perhaps. Like using a crappy gun with crappy gun skill and crappy stats. Who knows.