ext_160952 ([identity profile] creepingivy.livejournal.com) wrote in [personal profile] kingfox 2009-12-28 12:57 am (UTC)

Well just remember that the people who made Darkon had two agendas:

1. Reflect the larper style of gamer as pathetic, slightly elevated from white trash, maturity averse retards. They could have easily found some participants in Darkon that had advanced degrees, were economically stable, upwardly mobile and/or arrived and in stable relationships and friendships. Instead, they found the guy who works at Starbucks and the guy who works at Hot Topic and the other guy who much prefers his life as a ambition-free minimum wage slave because he's not getting his ass kicked every day like he was in high school. Basically, go out and find the poor, pathological souls who use gaming as their sole source of gratification in the world and the still point of their barely turning world.

2. Find a non-disagreement between two of these players and egg it on ala Real World producer reality show "scripting".

I know people who boffo larp on the West Coast. I don't know much about the game itself as that's not my scene but my understanding is that much of how PVE or PVP it is, is largely dependent on the STs of the game and how they run it and the kind of storylines they drop for their players. Darkon's STs seemed pretty hands off all told (or that's at least how they were protrayed), they seemed to want to drive PVP conflict.

Yeah, I'm down on Darkon. It just sort of depressed me because I know there are plenty of very bright, very well-rounded people who game... But, because people seem to want to prefer an image of gamers as emotionally immature dork monsters who wear their mom's towels as capes and eat fried butter as their main food group, Darkon went for the lowest common denominator.

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