LARPers, PVP beat out PVE?
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Do any of you still LARP? Particularly fantasy LARPs? If so, is it all PVP these days?
Back when I was involved with administrating a LARP, a vast majority of the events were centered around PVE. Sure, players had conflicts with each other that led them to engage in combat. We had our race of shapeshifting demonic vampires that everyone hunted on sight that were populated by players, we had our players playing as the local militia and the mercenaries looking to apply pressure from a nearby government constantly fighting. But that was a small percentage of the action.
Most combats were between players and volunteers or players on "NPC duty". We'd come up with major plot events to happen over the course of the weekend, and the players would typically fight skeletons, orcs, bandits, etc. I'd round up a pack of volunteers and attack stragglers leaving the inn with a full belly on their way back to their tent or cabin, having skeletons march on the weak until they finally gathered a force to invade the graveyard. And while we had the one group of mercenaries representing a government who paid them to do so, most of the foreign military pressure was NPC in nature.
Talking with friends who took part in other LARPs during that time frame (1991-1998), this seemed to be the norm. But watching Darkon and Role Models (Hollywood or not), it seems that player vs player seems to be a more dominant theme. Is that something that changed, is it a regional thing, or what?
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While I agree that there probably are stable people who play Darkon, I'll bet that the lion's share of participants are probably more like the main characters. The average age for a LARPer (at least in NJ) is late high school to early college. There are obviously edge cases with older participants and younger, but the amount of time and dedication to the hobby, as well as having a free weekend every month, is mostly restricted to that age group.
That age group is also mostly populated by people with part time jobs, unstable relationships, and simple living arrangements. While it wouldn't have been difficult for them to find a more stable, "normal" participant in Darkon, that would have made for a less representative story.
Didn't the main character of the larger kingdom have a stable job? He was a sales manager or something? That's not "slightly elevated from white trash." While I don't disagree that the other subjects were in a less stable place in their lives, he seemed to break the gamer-in-mom's-basement mold, if I recall correctly.
I may also be confusing this with Monster Camp, a similar movie about a more PvE-oriented NERO chapter.
AND to the original post: No, I don't think LARPs are more PvP- rather than PvE-oriented. It's a question of administration. LARPs like Darkon don't seem to have much more of an administration than game marshalls and overall rules facilitators-no orcs, trolls, skeletons to be found. This keeps the payroll light. They meet for battles in public spaces, rather than renting out a camp for a weekend, which keeps the price down (if there is one). the PvE-oriented LARP, which is alive and well, has much more overhead, but can therefore charge more money. My LARP had one monthly session that cost $45 and had a cast of NPCs in a weekend at a rented camp. There were other Saturday afternoon sessions that cost $10 at someone's house that had more player-driven conflict.