I've got a long history as a gamer. Those of you who know me well, know that. Beyond early Pong/Atari/ColecoVision/Commodore memories, it was the Apple ][ that really got me into gaming. And while the submarine simulator that took half an hour to load and the Olympic games with their tinny rendition of the Soviet anthem were fun, it was role playing games that hit me hardest. Eternal Dagger, picked up on the way back from a family trip to upstate NY, really bit me in a major way. Once we got an 8088 IBM compatible PC the SSI "gold box" games wasted away many of my evenings. I still have vivid memories of clearing out certain sections of Phlan (particularly Sokol Keep) while listening to Metallica's …And Justice For All. The Ultima series, when I finally got into them through Ultima III for the NES, would end up becoming a major influence on my development.

But Wasteland was always my favorite.

It was a post-apocalyptic RPG, where you played a squad of desert rangers tasked with bringing order to the chaos and ultimately saving the world. Witty humor, beautifully written jokes and plot points, and vast improvements over the Bard's Tale engine that had already wasted so many of my evenings. Bard's Tale III was a wonderful game that kept me hooked from world to world, but Wasteland kept me hooked and replaying the same world over and over again. What originally hooked me on [livejournal.com profile] cybersphere were the Wasteland references.

My first play through was rather rocky. I wandered north into Darwin Village, way out of my league. Then I tried to actually assault the Citadel instead of get around it. Finally, I found challenges appropriate to my level, and ultimately fought through the Las Vegas sewers through a painful war of attrition. When all was said and done, I was proud to have beaten that game. One summer, I played Wasteland over and over and over again, resetting the game world and keeping my characters. I had it down pat, and could cut shortcuts to beat the final area in no time at all. By the time the summer was over, my characters were a group of grizzled veterans who could walk into Vegas and beat the Scorpitron apart with their bare hands.

Years later, I was excited to hear about Fallout, the spiritual successor to Wasteland. Sure, there had been the Wasteland sequel Fountain of Dreams, but we'd all like to forget that one. Fallout 1 and Fallout 2 both came out during my initial time at [livejournal.com profile] drewuniversity as a student, and I played through the latter in my quadmate's room while he and his girlfriend watched television. From the epic intro, I was hooked.




Beautifully stylized, full of the irreverent Wasteland humor, and open-ended in the way only the best of Ultimas were. Slaughter bad guys across the field as a sniper, sneak in and turn their own guns against them, talk your way past them, go in guns blazing, send your faithful allies in, whatever. You got to explore, come up with solutions to problems that might have been different than your friend also playing the game, and experience consequences for your actions. The endgame movies, telling you what happened to the local area due to what you did, were freakin' awesome.

The two games came out in the late nineties, then we waited. A long time. The dumbed-down tactics came out, which I enjoyed playing just because it was Fallout. We had our moments of hope. After Van Buren died, the population became angry. Moreso because all they had to play was a dumbed-down advertisement-filled console adventure game that seemed an insult to everything Fallout was in their minds. Oh were they pissed. Impossible to placate, probably. We got a teaser, the tenth anniversary passed, and today Fallout 3 is released.

The fanboys won't be pleased. I've already read their rabid angry comments on sites such as NMA. Every time someone complains about hardware issues or DRM or their game crashing, the angry rabble yells a bit more. Even a seemingly loving tribute such as this one is picked apart for its factual errors and the narrator not sounding excited enough. Even if Fallout 3 was released with the ability to fix the economy, peak oil, and climate change? They would still be pissed that some plot element they thought was cool from Van Buren was left out (or included (because they're impossible to please)).

While rabid fanboy [livejournal.com profile] graye is probably shirking work to play his copy today, my Amazon exclusive collector's edition doesn't arrive until Halloween. And it's arriving a bit too close to WotLK. But I'll give it a chance, expecting no more than fun, yet secretly hoping for a game that at least tries to follow the theme of the originals. There's a shot that might happen, and Bethesda has proven their ability to do open-ended well. Worst case scenario, I've already played this. And just like watching Episode 1 after seeing the Star Wars Holiday Special, things just don't seem that bad once you've sunk that low. If things are that bad, I might just forgive Molyneux and give Fable 2 a shot.

From: [identity profile] kingfox.livejournal.com


True, good point.

Getting back to your comparison between Thompson and Molyneux, I don't find it accurate. Thompson never offered anything to the community except acting as a lightning rod to galvanize it. Molyneux has, even in the eyes of most of his detractors, offered some excellent quality gaming goodness.

I thought Populous was overrated, but list Dungeon Keeper on my all time favorites list. Theme Park helped launch a great genre. Black and White failed to live up to a lot of the hype, but was still an awesome game in my book.

From: [identity profile] agentorrange.livejournal.com


My comparison is more born out of their ability to make unrealistic claims about games that never actually occur outside of the realm of their own mind. One positive and one negative.

Being fair though I didn't know Dungeon Keeper was his brain child, or I'd repressed the knowledge, so points have to be given for that. He is, however, my most primary inspiration for rolling my eyes and head desking everytime I hear jim or another idiot use phrases like "revolutionize ______ gaming" which turns out to be as revolutionary as a Hugo Chavez t-shirt bought at the GAP.

From: [identity profile] kingfox.livejournal.com


I think Molyneux has revolutionized gaming, and is the source of some really awesome and innovative things. He often falls into two traps, in my eyes.

Either the world isn't ready for him or technology isn't ready for him or his team isn't ready for him in some cases. The minimal interface in Black and White scared a lot of people. The memory limitations that he was able to work around in Populous weren't felled as easily with Fable 1. He gets full of ideas, is able to execute on some really awesome ones, but isn't able to on others.

The other trap he falls into is the hype machine. He promises gamers the world, the gamers and gaming press gets excited about it, and reality comes in later to ruin everyone's day. Sometimes he really doesn't promise the world, but makes some side comment that's presented as an idea or possibility that's quoted out of context and run with to an illogical conclusion. Guy needs to learn to STFU and speak up when he knows what's going to be launched. And launch stuff when it's ready. Like Blizzard, for most everything except certain elements of a certain MMO.
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